Advanced Computer Graphics Notes
Texts:
- Suggested:
- Advanced Animation and Rendering Techniques: Theory and Practice by Watt and Watt, Addison-Wesley (1992).
- Computer Graphics: Principles and Practice by Foley, van Dam, Feiner, and Hughes, Addison-Wesley (1993).
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.1 by Mason Woo et al., Addison-Wesley (1997).
Advanced Computer Graphics Notes ppt ( lectures powerpoint slides ). It is a collection of lectures notes not ours. Plese Click bellow to download ppt slides/ pdf notes.
Lectures:
Lecture | Date | Topic |
1 | 1/18/01 | Introduction, pretty pictures |
2 | 1/23/01 | Ray tracing: the basics |
3 | 1/25/01 | Ray tracing: accelerating basic ray tracing |
4 | 1/30/01 | Antialiasing |
5 | 2/1/01 | Fourier theory, convolution, etc (transparencies) |
6 | 2/6/01 | Prefiltering, supersampling |
7 | 2/8/01 | Stochastic sampling, texture map antialiasing |
8 | 2/13/01 | Advanced ray tracing, intro to radiosity |
9 | 2/15/01 | Radiosity |
10 | 2/27/01 | Radiosity Continued |
11 | 3/1/01 | Level of Detail: fundamentals |
13 | 3/8/01 | Level of Detail conclusion |
14 | 3/20/01 | : Making Movies |
15 | 3/22/01 | Image-based rendering: Light fields |
16 | 3/27/01 | Image-based rendering: View-dependent rendering |
17 | 3/29/01 | Occlusion culling: cells & portals |
18 | 4/3/01 | Occlusion culling: hierarchical z-buffer, HOM |
19 | 4/5/01 | Image-based simplification |
20 | 4/10/01 | Collision detection |
21 | 4/12/01 | Real-time programmable shading |
22 | 4/17/01 | Perceptually driven interactive rendering |